I am a professional software engineer with a background in embedded systems, and a focus on computer vision, graphics, and image processing, including deep learning based techniques. I also like to play around with random things from time to time.
See my coding blog posts here.
|Adobe Inc.||2022-Now||Optimizing Photoshop and Lightroom algorithms for the web using WebAssembly and WebGPU technologies|
|Digimarc Corporation||2021-2022||Improving performance and robustness of Digimarc's invisible-barcode detection systems|
|Cognex Corporation||2014-2020||System software for industrial automation cameras|
|VPrime, LLC||2012-2014||Embedded system software & test software for various industry standards|
||Stereoscopic rectification using multi-pose image sets from a single camera|
||Open-source dungeon generating algorithm SDK & Angular website|
||Open-source Raspberry-pi based ocean turbidity-sensing project. Collaboration with the Marine Hatfield Science Center at OSU|
||Fixed Martial Arts. Open-source C++ template-based fixed-point library, providing compile-time support for fixed-point arithmetic and type protection, without runtime overhead. Implemented while I worked at Digimarc|